A Year in Review

By: MonoGame Foundation Dec 1, 2024

What a year it has been!

It has been a year since we announced that we received a very generous donation from Re-Logic and the formation of the MonoGame Foundation. A lot has happened.

So far in the last year we:

  • Increased recurring subscriptions (Patreon, Github & PayPal) to almost $2000 a month

  • Refreshed the MonoGame website with more focus on the creators and their titles - Thanks Chris (ArisTurtle)

  • Overhauled the documentation site and increased the content by more than 500%, with even more to come

  • Released 3.8.2 (.NET 8)

  • Appointed to the board

    • President - Dean Ellis
    • Chairman - Marko Jeremic
    • Secretary - Simon Jackson
    • Banking - Tom Spilman
    • Member - Thomas Altenburger
    • Treasurer - Dominique Louis
  • Regular board meetings with full transparency, keeping the community involved in the plans and actions for MonoGame to take it into the next decade.

Meeting Notes

Please read our Board Meeting notes

What is coming in the next year:

  • 3.8.3 Release

  • Smoother macOS installation support and Content Pipeline

  • The MonoGame.Framework.Native backend is going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms can which support it.

  • Effect compiler refactored to support modern tools.

  • Improved Content pipeline

    • Automating XNB builds to make using MGCB or the content editor optional, and adding content more easily to projects
  • New DirectX 12 Desktop platform which shares code with Xbox (may replace DX11 at some point).

  • New Vulkan Desktop platform (it may replace OpenGL at some point).

  • More bounties:

    • Graphics
      • Optimise and fix DesktopVK
    • Content
      • Native Texture Compression and Asset processing shared object
      • Upgrade Shader Compiler
        • Why: retiring mojoshader to allow future improvements on shaders
    • Audio
      • FAudio implementation for DesktopVK
        • Why: replace OpenAL-Soft which can’t be totally XAudio-accurate
    • Tutorials and content
      • Advanced 3D concepts
      • Custom Effects
        • Culling
        • Shadows
        • Post Processing
        • Scene Management?
        • Deferred Rendering
        • More shader guidance/samples
      • 3D StartKit

Support

  • Financially - several tiers and options available for Github, PayPal and Patreon.
  • The MonoGame Store - MonoGame branded gear and merchandise.

Get Involved

  • Code, we accept Pull Requests.
  • Help in the Community discord and beyond (we also love blog posts).
  • Bounties, Fix bugs and add features faster as well as get paid for your work :)

Onwards and Upwards

The MonoGame Foundation team