The MonoGame Foundation was established in September of 2023 to direct the future of the project. The current board members are:

Dean Ellis


GitHub Profile

Marko Jeremic

Board Chairman

GitHub Profile

Dominique Louis


GitHub Profile

Simon Jackson

Corporate Secretary

GitHub Profile

Tom Spilman

Banking Matters

GitHub Profile

Thomas Altenburger

Board Member

GitHub Profile

You can read the foundation bylaws or review the meeting minutes to keep track of our progress.


Explore how MonoGame has grown and shaped game development over time.

March 24th

The XNA toolset is first announced at the 2004 Game Developers Conference in San Jose, California.

March 14th

The first 'Community Technology Preview' of XNA Build released.

August 30th

XNA Game Studio Express is released.

February 11th

Mono.XNA development begins.

December 13th

XNA Game Studio 2.0 is released.

October 30th

XNA Game Studio 3.0 is released.


Bill Reiss's SilverSprite is released.

December 2nd

XNA Touch (with bits of SilverSprite and Mono.XNA) is released by José Antonio Leal de Farias.


Several iPhone games appeared on the Apple App Store using XNA Touch.

September 16th

XNA Game Studio 4.0 is released.


XNA Touch is renamed MonoGame and is moved to GitHub.

Support is added for Android, Mac, Linux, and OpenGL on Windows.

Dominique Louis takes over as the full-time project lead.

October 6th

XNA Game Studio 4.0 Refresh is released.

October 28th

MonoGame 2.0 is released.


Support is added for DirectX 11, Windows 8, and Windows Phone 8.

The first MonoGame website goes up.

October 30th

The MonoGame team was invited to speak at Microsoft’s //Build 2012 event.


Microsoft XNA development ends.

Microsoft Studios publishes several titles using MonoGame on Windows 8 and Windows Phone 8.

January 6th

OUYA console support is added to MonoGame.

January 21st

MonoGame 3.0 is released.


First MonoGame titles released on PlayStation 4 including TowerFall Ascension, Transistor, and Mercenary Kings.

Tom Spilman and Steve Williams take stewardship of the project.

April 7th

MonoGame 3.2 is released.

May 5th

First release of MonoGame for PlayStation 4 is made available to all Sony developers.

April 15th

MonoGame 3.4 is released.

March 16th

MonoGame 3.5.1 is released.

July 21st

First release of MonoGame for PlayStation Vita is made available to all Sony developers.

March 16th

MonoGame 3.6 is released.

July 12th

First release of MonoGame for Nintendo Switch is made available to all Nintendo developers.

September 23rd

MonoGame 3.7 is released.

August 10th

MonoGame 3.8 is released.

July 25th

First release of MonoGame for PlayStation 5 is made available to all Sony developers.

MonoGame 3.8.1 is released.

September 29th

The MonoGame Foundation is formed.

Contact Us

Feel free to contact us with business, press, and/or administrative inquiries below.
Support requests should always go to the community site or the development issue tracker.