stable

MonoGame 3.0.1 Released

This is a small hotfix release. The main purpose is to re-target the Android version of MonoGame to link to the assemblies released as part of the Xamarin 2.0 release. We have also provided a .mpack which is compatible with Xamarin Studio, the old MonoDevelop 3.0 .mpack is also provided. It also includes several small bug fixes. Full details are available via the Downloads page.

MonoGame 3.0 Stable Released

Team MonoGame is pleased to announce the immediate availability of MonoGame 3.0 Stable.
A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D and enhanced XNA 4.x compatibility.

If you are on Windows, make sure you download our latest installer.
This will install the appropriate assemblies and project templates for Visual Studio 2010 and 2012.

Those of you using MonoDevelop, as your IDE of choice, really need to download the new add-in, as that will prepare MonoDevelop for you to hit the ground running on MacOS, Linux and Windows.

What's New?

  • 3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)
  • New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita).
  • Custom Effects.
  • PVRTC support for iOS.
  • iOS supports compressed Songs.
  • Skinned Meshs
  • VS2012 templates.
  • New Windows Installer
  • New MonoDevelop Package/AddIn
  • A LOT of bug fixes
  • Closer XNA 4 compatibility
  • Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.
    Thanks to all of our contributors for raising issues, fixing bugs and sending us pull requests with those fixes.
    We would also like to thank Xamarin for their continued support.

    We will continue to enhance this stable release over the next few months.

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