Xamarin 2.0 Announces new Starter and Indie Editions [updated]

As part of today's Xamarin 2.0 announcement, 2 new framework compiler editions have also been released.

1. The FREE Starter Edition allows anyone to get a taste of mobile development in C# by writing small apps which can be deployed to devices and published to app stores.
This edition has a executable size restriction, but is otherwise fully featured.
[Updated]
We have since found out that currently MonoGame and Starter Edition will not work, but we are working with Xamarin to get the MonoGame binaries whitelisted and shipped with a future release. Stay tuned.

2. The new Indie Edition will support the growing ranks of independent mobile application developers and hobbyists with an entry price of only $299.
This edition has NO executable size restriction.

Both work with the new super sexy Xamarin Studio IDE, as seen in the link and screenshot above.

The other awesome news is that if you prefer to use Visual Studio to target iOS, you now can!!!

Comments

Super , cooooooooooooooooooooooooooooooooooooooool
thanks to Xamarin and monogame Team

You guys need some social buttons. This is the kind of news that needs to be tweeted!

Well, not happy about the indie edition - the full price per platform was 399,- before, now it is 999,-. The indie edition has now visual studio support and no email support. So for 100,- less now you get much less...

So I am using Mono for Android lisence, which was $399, so this new Indies version is $100 cheaper at $299, but doesn't support Visual Studio ! - So Xamarin are forcing us to use their own Xamarin Studio, or stump up $999 !
Lots of us ex XNA develoeprs are happy with Visual Studio, so this is not such good news

If you have an existing license, you automatically get bumped up to the $1000 model. According to Xamarin, you get to keep your old renewal price (which was $250, I think).

i think that monogame team must talk with Xamarin for special price for monogame ,
because Indie price (FAQ) per Developer not for indie studio ( with 2 or 3 developpers) this is a serious problem for Monogame , in this case price equivalent to Unity price

I'm looking at options for porting our XNA WP7 game to other platforms. A prerequisite for any solution for us is that Farseer Physics performs well under MonoGame. To even TEST this I've got to drop $299, and could well find out that money is wasted. Allowing a deploy to device of 32 KB for Starter (Free) license is more or less worthless.

You can always request a trial, you can't deploy to devices but you can link, also the people at Xamarin are very receptive, ask them

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Has anyone tried working with MonoGame using their new Xamarin Studio IDE instead of Visual Studio? If so, any comments as to how it was/if there were any noteworthy issues or shortcomings?

I wasn't able to install the add-in because of dependency problems, that part must be addressed by Monogame team I guess, make an add-in tailored for Xamarin Studio

I wasn't able to install the add-in because of dependency problems, that part must be addressed by Monogame team I guess, make an add-in tailored for Xamarin Studio

MonoGame 3.0 is not compatible with Xamarin Studio 4.0
I tried Add-in manager > Install from file > Choose MonoDevelop.MonoGame-3.0.0.mpack
It says the following:

The selected add-ins can't be installed because there are dependency conflicts.
The package 'Core v3.0' could not be found in any repository
The package 'Ide v3.0' could not be found in any repository

The following packages will be installed:
MonoGame Project Templates v3.0.0 (in user directory)

The following dependencies could not be resolved:
Core v3.0
Ide v3.0

Please help. Thanks.

A hotfix is coming to address this issue

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The price is still affordable...And the new UI is really sexxxxxy. i love it...I have made a app about workplace safety signs.

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