MonoGame 3.0 Stable Released
Team MonoGame is pleased to announce the immediate availability of MonoGame 3.0 Stable.
A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D and enhanced XNA 4.x compatibility.
If you are on Windows, make sure you download our latest installer.
This will install the appropriate assemblies and project templates for Visual Studio 2010 and 2012.
Those of you using MonoDevelop, as your IDE of choice, really need to download the new add-in, as that will prepare MonoDevelop for you to hit the ground running on MacOS, Linux and Windows.
What's New?
Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.
Thanks to all of our contributors for raising issues, fixing bugs and sending us pull requests with those fixes.
We would also like to thank Xamarin for their continued support.
We will continue to enhance this stable release over the next few months.
Visual Studio
We now have a new installer which will install a binary release of MonoGame on Windows boxes for Visual Studio (2010 and 2012) with the following platform templates....
If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.
The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.
MonoDevelop
For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the "Add In Manager" within MonoDevelop. It requires MonoDevelop 3.0.x. The MonoDevelop package can also be downloaded manually and installed again from the "Add In Manager" using the "Install from File" option.
This package/AddIn can be used on Windows, Linux and Mac. It contains the following platform templates...
Comments
Mustapha (not verified)
Mon, 01/21/2013 - 21:50
Permalink
Super
thanks for Team of monogame
Alex (not verified)
Mon, 01/21/2013 - 23:17
Permalink
This is amazing!
Doing my first game for iOS already ;)
Yiy (not verified)
Tue, 01/22/2013 - 01:03
Permalink
Great!
Thanks for the great work!
Samuel Batista (not verified)
Tue, 01/22/2013 - 19:24
Permalink
Come a long way
I remember looking into MonoGame a few years ago and thinking to myself it wouldn't be possible for any one framework to cover all platforms and maintain adequate performance for intensive game logic. I see now that I underestimated the power and flexibility of C#, MonoGame is growing at a rapid pace (amazing that OUYA support was added so quickly).
I've migrated from XNA to Haxe + NME for my cross platform needs, but I'm coming to the realization that Open Source projects with the backing of a big financial interest (Xamarin) evolve much more quickly than those maintained by a few people out of passion.
For game developers this is has a very significant importance, since being on the bleeding edge of tech (and on as many platforms as possible) can give a small studio a lot more options to monetize their content.
Keep it up, I might just be persuaded to return to the world of C#.
Markus (not verified)
Tue, 01/22/2013 - 19:29
Permalink
Great news
This is great news, awesome job guys!
DiNoGames (not verified)
Wed, 01/23/2013 - 08:16
Permalink
Great
Congratulations on the release!
I am very happy you managed to release the stable 3.0 finally.
Great work guys!
CartBlanche
Wed, 01/23/2013 - 12:04
Permalink
Hi Dirk,
Hi Dirk,
thanks. Great to see you on the new site. We still have a long way to go, but with everyone's help we'll make it :).
Andrea Angella (not verified)
Sun, 01/27/2013 - 09:37
Permalink
Congratulations
Thank you very much for all your effort!